Interactive Technologies and STEM
Early-Grades Teaching and Learning


Interactive STEM tools are created within the context of a research and practice collaboration focused on early mathematics learning and teaching improvement in schools and classrooms with 1-to-1 mobile tablets. The conceptualization, creation, testing, and revision includes contributions by teachers, school and district leaders, mathematics education faculty, researchers, and project personnel. Because these tools are developed in the context of Design-Based Implementation Research, or DBIR, they continue to undergo multiple stages of testing and revision.


Supporting Equity Through Co-Investigation: Sharing Student Videos

This tool describes strategies teachers used to share student videos during co-investigation meetings in Auburn, Maine.


Research+Practice Partnerships: Fostering Equitable Collaboration

This tool describes strategies to foster mutual respect for the expertise of all partners and facilitate productive collaboration when researchers and practitioners begin to work together.


Tools for Educators: Interactive Technology Screen Recording Checklists for Students

Checklists created by a grade 2 teacher and her students help them make higher quality screen recordings of their thinking during mathematical problem solving.


A Guide Map to Research-Practice Partnerships

This infographic provides a set of steps for researchers and practitioners to take together to create sustainable research-practice partnerships. 


Tools for Educators: Strategy Planning Form for iPad Apps

This tool helps teachers plan how to use specific apps on iPads with students to promote mathematical thinking and discourse in the early grades.


Tools for Educators: Strategy Sharing Protocol

This tool provides a protocol to help teachers share a lesson and student work with their colleagues, in the context of a Research + Practice collaboration.